![]() ![]() ![]() Once the player had won the entire game, he would be treated to a cinematic of whatever faction he's playing bringing their own form of justice to the Emperor for having tried to use them in his elaborate plan. Once they'd conquered pretty much the entire map, the two enemy factions would join each other, as well as the Padishah Emperor of the Known Universe, Shaddam IV of House Corrino and his Imperial Sardaukar, to fight off the much too powerful player faction. The player, no matter which side he picked, would then play through a variety of missions (In Dune II, either harvesting spice or destroying the enemy base and all their units) and could see their progress on the map. In Dune II, as well as its remake Dune 2000, the player would be given a map of Arrakis that represented the territories of the three factions. The games featured three playable factions: House Atreides, House Harkonnen and House Ordos. Developed by Westwood Studios and released in 1992, Dune II: The Building of a Dynasty is the Trope Codifier for the Real-Time Strategy genre, as well as the Trope Maker for numerous gameplay conventions. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |